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Uboat review6/19/2023 ![]() which is why the dev team did it this way im sure otherwise - if this was automated, you might be making a lot of noise every time your trying to hide because some eager officer keeps running over and turning the pump on giving away your position. so you will have to order such an operation. If you are flooding and submerged, an officer will not automatically engage the pump - you have to order this to happen - because it is a noisy operation and you dont want an officer running over and turning the pump on at the first hint of minimal flooding. But again, this is done in just a couple of seconds with minimal clicking about. Or if the damage is pretty severe you can order another officer to help him out. if that specific officer might be better suited for another type of repair or another task elsewhere on the boat, you can pull him from his current job and make him do something else and put another officer on it. The officer nearest the damage will prioritize and repair it without you doing anything except standing there like a bump on a log. In the event that someone holes your boat. either manually work the scope and collect the firing data, or just click on the target ship, then click on the officer icon and have him plot the solution automatically without any input from you Remember how in SHIII you could order your weapons officer to plot a solution, OR you could do it yourself. ![]() Shooting the enemy is much the same as what we are used to in the SH series of games. HOWEVER - the weapons will cool over time, if you happen to encounter a convoy or a lone merchant you want to torpedo and it just so happens to be between the normal intervals he would automatically warm up the fish on his own - you can press ALT to bring up the detailed row of officer icons, and with two clicks tell that officer to warm up a specific torpedo. He just has his job aboard the boat to do and thats one of the things he does Your torpedo officer will periodically do this automatically without prompting from you. Planesmen will automatically walk from their bunks and man the dive planes, an officer will automatically open the ballast tanks and flood for dive all you have to do is stand there and watch the magic happen.Īs for warming up of weapons, this happens two ways. If you use the depth gauge to order periscope depth or crash dive or decks awash or any specific depth, thats all there is to it, there is no micro management. Photo Etched parts for handrails and stand.How much micro management does the Captain have to do? Do you have the option of being the Captain as in SH or are there certain details you have to personally attend to besides fire control and giving the basic orders to maneuver the boat?Īdjusting speed, setting course, ordering depth etc is all basically the same as Silent Hunter Series of games' More Features The kit consists of 35 parts in light grey plastic,23 Photo etched parts Total Sprues 2 sprue, upper hull and lower hull Model Dimension Length: 191mm Beam: 18.2m The only exception was U-83, which lacked a stern tube and carried only 12 torpedoes. Now an additional aft torpedo could be carried below the deck plating of the aft torpedo room (which also served as the electric motor room) and two watertight compartments under the upper deck could hold two additional torpedoes giving it a total loadout of 14 torpedoes. ![]() The torpedo armament was improved as well by moving the aft tube to the inside of the boat. They were slightly faster than the VIIA, and had two rudders for even greater agility. The only significant drawback of the VIIA was the limited fuel capacity, so 24 Type VIIB boats were built between 19 with an additional 33 tons of fuel in external saddle tanks which added another 2500 miles (4625 km) of range at 10 knots (19 km/h) surfaced.
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